Hello all,
I’m trying to export from ZBrush to other packages for rendering purposes, but it’s just not happening for me.
I am modelling everything in ZB and then plan to import them into external apps to render with Renderman or Mentalray etc. My models are usually in the region of 13+ million polys.
I’ve been searching the web for days for some simple steps as to how to do it with displacement maps, but all I’m getting is pages and pages of settings to tweak to get things looking right. Surely there is an easier way? I purchased ZB so that I didn’t have to get too involved in the technical side as time is usually and issue.
If anyone can please give me some tips, or links to tutorials or where to buy them from I would appreciate it.
I am using ZB3.1 and the software I can use to render it in is Maya 8.5 - Cinema 4D 10 or Modo 203.
Ideally I would love it if someone could draw a sphere in ZB, sculpt it and then import it to an external app and render to show me how something simple like that is done, but I understand you’re all busy.
Thanks.