Hi, I have studied and followed Scott Spencer’s Maya Displacement Guide, looked up other threads, but cannot solve my detail problems in Mental Ray from my ZB3 sculpture! I’m using the MD3 script and will then later do bump mapping for fine details like skin pores and wrinkles. 
The setup should be solid but let me reiterate:
I create a displacement map using MD3 with R32 Code DE-LBEK-EAEAEA-R32. Starting from the startup head tool, I did my sculpting to subdiv Level 6 at over 3.6 million polys and then defined my settings: I hit AUVTiles; thus my UV’s should be fine. Didn’t touch anything under Tool/Displacement because I understand the MD3 settings override them. (Adaptive unchecked, DPsubpix 0, DPRes 1024) Under MD3 I lower mapsize adjust to 0, Maxmapsize to 4096, DPSubPix to 2, and Border at 8. I go all the way back down to subdiv Level 1 and hit Create All.
I got bad results so I resculpted my mesh to accentuate the highs and lows in my relief, thinking this will bring out the details. No changes were imminent in the second test.
Here are my two Zbrush pics (original and more pronounced) along with my last result in the Mental Ray render.
I even tried adjusting the contrast of the TIF in Photoshop to emphasize the variance of black and white, yet it won’t allow my to adjust as it is 32-bit?
Also, I’ve used convertfile.bat to convert my TIF to a .MAP file.
I’m using Maya 8.5 with the MR approximation editor subdivisions–Spatial; Min. 4, Max 5, Length .1 (Feature displacement OFF). My Alpha gain is 2.2 and offset is -1.1 and MR quality set to production…
My render globals setting for mental ray Translation doesn’t offer any export verbosity for progress messages either.
Can anyone offer any suggestions? Is the subdivision approximation smoothing out my model too much? I also didn’t use any cage settings either. Thanks for your time. 
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But I thought upping subpix to 2 is better than 0, yet everyone on here is using alpha gain 2.2, why create the map with only 0 subpix then? Also notice this banding problem I’m having, what gives? (I’m on 8.5 Xp x64) This was in Production mode Min2 Max3 AntiAlias Sample Mode ???




