Hello guys!!
I need help here!!
For my model I need to start my displacement map in ZB using a photoshop displacement map from a scan. My problem is when I apply this map as an alpha in ZB I’ve got the 8 bits artifacts thing happening…
so my question is how can I apply a photoshop map in Zb as my first step of displacement map and keep sculpting from there to export everything later on using MD2 without the artifacts happening??
many thanks!!
steph 