Hi.
Can someone please tell me why I am getting these artifact lines in my displ map?
I am using the riptide pro plugin from c4d to export to Zbrush {so I can maintain selection sets} - set the morph target and sculpted up to level 6 or 8.9mil polys - go down to level 1 switch,select head only {multiple UV tiles with clean UVs} and generate a displacement map,and I keep getting these artifacts.
tia
Oh ya Mac OSX 10.5.8 - Zbrush 3.2 - dual quad 16g - 8800 gt


