Okay, I have some more questions for anyone who may be able to help.
- When using the Multi Map Exporter plugin, is it good practice to use the displacement map feature to generate the maps for multiple subtools and combine them to one map?
- If yes to number 1, does the scale factor (Get Scale) have issues? From my tests, the alpha gain and offset value works great for one tool but not for the others if using the same material node with connected maps in Maya.
- If using the same map for multiple subtools, do you usually use different material nodes/displacement node in maya with different alpha gain/offset?
- If no to the above questions, is it better to use a separate displacement map for each subtool so that the correct scale and alpha settings are the same for the entire map for that specific tool?
I have also included a few images of one of my subtools I'm currently working on with some of the common issues I'm dealing with. As you can see from the images below:
I have my low level mesh which will have the displacement map applied in Maya. Focusing on the split within the collar.

I believe my uv layout is okay but maybe I’m wrong. I don’t really have any issues with stretching/squashing anywhere. What causes the issues depicted in the images above and what do you commonly do to correct them?
Thanks!
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