ZBrushCentral

Disp and Normal maps are "stretched"/ bloated

Please see attached images- using these map settings, I can see that the Normal and Disp maps are slightly “stretched”, resulting in the sculpted threads to fall off the edges. I’ve tried various other map settings to no avail. I made morph targets for both maps w/ Level 1 for the DP and Level 4 for the Normal. I’m rendering in Maya Arnold and initially thought it was a Maya problem until I looked at the maps closer. Also, the ZB noise texture is not as noticeable, and I’ve switched both filters to “OFF” in Maya. I tried different settings in Arnold w/ no change, and I think the problem is solely in the map generation. I’d greatly appreciate any advice on how to rectify this, thank you!Z Brush.png