Hi all,
Here is a study i did based on a concept form Dishonered 2 by Cedric Peyravernay.
As a true ZBrush cowboy i did basically everything in zbrush; Sculpting, texturing with poly paint, topology, uv maps etc.
I did some renders in Arnold, see below.
Dishonered 2|1000x1250
Texture of Head subtool
Topology of head at 1st subdivision
Some ZBrush Screenshots of how it looks in the ZBrush viewport.
!
Kind regards
Thorbjorn Barone