ZBrushCentral

diplacement problem

First of all, sorry for my poor english. Furthermore, I’m noob in Zbrush…
Here’s my headache.:cry:
I’ve created a displacement map for my first character in Zbrush. But it didn’t show enough details in 3ds max.
I’ve spent all day to search related threads(because of my poor english), and I found aurick’s post about restoring base model by using morph target and I tested it with cube 3d. Now I understand why it’s so important. :eek:
But the problem is that I didn’t store initial morph target for my character.:o
Should I resculpt from subd1, or is there any alternative way to fix it? Or any other way to extract a fine displacement map without morph target?
It would be awful to get all the way back and do same things…
Maybe I can use zproject brush…but It’s the last thing I want to do…
If you gonna help me out, plz…explain it as easy as you can…as if you are explaining quntam mechanics to seven years old…:lol:

Was the model created in ZBrush or in another app?

If it was created in another map, do the following: Go to level 1 of your model and store a morph target. Now import your original model again. This restores your base mesh while also giving you the morph target that you’ll need to turn the base mesh off again if you want to return to higher levels.

If the model was created in ZBrush, do the following: Go to level 1 of your model and turn on Tool>Geometry>Cage. Create your maps. You will need to export both the map and the OBJ. You may also find that you get better results if the cage is created at level 2 instead of 1. The more polygons that it has, the better quality the cage will be – but you still want it to be low poly enough that it can be comfortably handled by your other app.

wow…thanks aurick…
I’ve seen that button everyday and I never wondered what that button does…
I created the model in another app but the shape of the model has been changed a lot in zbrush.
I think I should try the second way as I want to export level2 or 3

Hi there,

On the same issue.

Is this only something that needs doing if you cannot change the shape of your base mesh, or if you a applying the maps to the old base mesh??

If I am taking the level one mesh out of Zbrush, in to another piece of software, would I still have to use cage for best results in my displacement and normal maps??

It used to be advised that exporting the new level 1 mesh out of Zbrush would give the best results, the map generation would perfectly match the level 1, has this changed?

“If the model was created in ZBrush, do the following: Go to level 1 of your model and turn on Tool>Geometry>Cage. Create your maps. You will need to export both the map and the OBJ”

Sorry for my confusion!

Thanks for your time

James

On further searching I guess this explans it, sorry!

http://www.zbrushcentral.com/showthread.php?t=73648&highlight=cage+morph+target

But if I have an original mesh or morph target, that were outdated. For example I had changed my level one mesh drastically, I decided the proportions were wrong.

I should use the cage button??

Thank you,

James