Hi People
I am having trouble in ZB3 with my displacement maps not generating correctly after re importing the base shape of my model as an obj.
Heres what madness I am doing can anyone help me out with what I have missed.
PART 1
- Import loverly clean head.obj all quads and no overlapping uvs.
- Store morph.
- Subdivide and happily sculpt away.
- Bake displacement.
Brilliant it all works and renders fine, love it 
PART 2
- The director requires a slight change to the shape of head mesh, so in my 3D app I re-export a new head.obj, the point order and uvs are still the same as before.
- In ZB3 I set the tool from earlier (PART 1) to subdiv 1 and switch the morph to the origional shape.
- I then Import the new head.obj with the shape change.
- I Store a morph again and set it to the highest subdiv level to check all is still working.
- Cool thats worked fine everything looks good, all I need to do now is re bake the diplacment.
- Doh it just give me a sort of bump type map that doesnt look anything like the displacement from Part 1 that worked fine.
I actually tried this below as well to try and understand what is happening:
- Import an obj
- Subdiv it up a few levels and bake displacement, it comes out blank because you haven’t sculpted anything.
- Drop down to level 1 subdiv and re import the same obj and rebake the displacement for a second time, the result is the same as what i get in my example above, some sort of weird bump map. The mode button seems to have no effect once you re-import your base shape.
Is this a software bug or more likely am i doing something wrong 
Cheers for any help.