1)i’ve noticed that my models look different once exported to a program such as maya or max. my suspicion is that zbrushes camera is either orthograpic or at least very close to ortho. whats the status on this? is there a way to control the cameras field of view and or focal length?
- i’m embarrassed to ask this, but how do i rotate a tool (i.e. 3d object) so that when i load it back in its oriented correctly. i imported a tool (.obj) and started messing with it (before i learned to set the import preferences to work better with maya). i just now realized that my tool is upside down (as viewed in the preview window and the tool palette). try as i might i can’t seem to flip the tools so its oriented “correctly.” i’ve tried every conceivable rotation command but its still upside down when i save and then reload it.
3)is there a “clone” tool similar to the one in photoshop? say i make a model of a face never using the symmetry tools. now the model is a little too asymmetrical. is there any way to clone one side into the other. i’m aware of the reSym tools, however i was hoping to have more control of where and how much the symmetry takes effect.
4)every time i restart zbrush is seems to reset its tablet setting such as “Tablet Size” and “Tablet Intensity.” How do you set it so ZBrush remembers my settings. I suspect the answer is going to be “edit the defaultzscript.TXT” however Using my very rudimentary Zscript skills i’ve tried to get this to work, but i’m clueless and it doesn’t.
5)sort of an abstract question. is there a way to scale an area (ie set of points or faces) along a common normal (say screen space) in an effort to reestablish some solidity if a model gets too mushy from editing. in maya or max for instance you could select some components (say faces or verts) and scale them along a defined axis such as local, wold, or perhaps arbitrary. as they components get scaled to zero they would become planar. i don’t necessarily need a solution the is homologous but just one that has the same end result. for instance, with clay you could use a tool with a flat edge to scrape away excess material or press a flat surface into the clay forcing it to conform. i hope this question doesn’t seem too off the deep end, but planes play an important part of my understanding of human anatomy. they help me break down the underlying anatomy into understandable parts. from that starting point i can then add curved and smoothing aspect to come to a final result.