ZBrushCentral

different textures (not fill object) on subtools?

Hi guys. How can I apply different textures I created in photoshop on different subtool parts of the model (which have different uvw maps as they were created as separate objects)? The texture applies to the whole model (zbrush 3).

Different textures (maps) for subtools I’m pretty sure are only supported on ZB3.12 (and later) for Mac and ZB3.5 (and later) for PC. I don’t think you can do it with ZB3.0 or ZB3.1 PC.

-K

Thank you Kerwin.

You can use multiple textures on subtools (or even a single tool) by moving parts of the UV map outside of the 0-1 square. Each UV square gets assigned its own texture. Make sure your UVs are all in the positive side of the axis though, as I seem to remember some bugs concerning UVs in the negative side.

Attachments

multiTexture.jpg