ZBrushCentral

different material to every subtool

hey pls help me buddies. i wana assign different material to every subtool. so pls tell me how can i do dat. eye,body, clothes etc.

You can texture paint or poly paint as many “materials”( surface properties) as you like on any tool or combination of subtools.

If you’re talking about a “texture” though (image map), only one of those can be active at a time.

Make sure to read through the documentation for the difference between poly painting and textures.

For the quick fill - switch MRGB on at the top, select the subtool, select the material you want, then go Color:Fillobject. You can do this to all your subtools.

thanx scott. :smiley:

hey trakz actually i want to use different shaders for different subtool. :smiley:

like shiny material for eyes subtool n different for skin. so pls tell me how can i.

somebody tell me plsssssssssssss.

http://www.zbrush.info/docs/index.php/Working_with_Materials

Also http://www.zbrush.info/docs/index.php/Materials_and_SubTools

hey all of u thank u so much. you people are so helpful. thanx to z central.:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1: