Hi guys this is my new character, i start with a simple sketch and follow a storytelling, with this project i wanted insert Marvelous in my usual workflow and improve my skills with new tools and technique to develop accessories.
Hope you like it
Any comments and critics are welcome
I love everything about this piece. Definitely top row. Brings me back to the Redwall book series I read as a kid. Well done.
The especially love the little creatures hanging onto him. Great work!
Real Time 3D Character done during Gilberto Magno’s Workshop:
This has been a great occasion to improve my work skills on game character creation.
Firstly i have to thanks Gilberto for his great support along the whole process.
Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly Uv’s done in Maya, texture in Substance Painter, Render in Marmoset, final model around 75K.
thanks for you time,
Hi guys this is my new character High poly model inspired on concept of Stefan Atanasov.
Moving on to low poly & textures now.
Hope you like
fantastic work dude keep going.
Thats a lot of polygroups
Hi Guys, this is my last work, with this project i wanted try new tool and technique for improve my workflow, i hope that the breakdown can be useful.
I guys this is my last project, I focused to improve my modelling workflow.
I hope that you enjoy the breakdown.
Thank you for sharing your steps about retopology. Awesome work
Hi guys this is my last project, my first 3Dprint experiment
Hi Guys this is my last project, The Coven , i started this piece during the course with Mariano Steiner, sculpting in Zbrush, texture and render in Substance Painter.
Great…! anatomy and composition…!
Beautiful work Diego. Thanks for sharing your workflow as well.
really wonderful work.
just a speed sculpt create from a awesome character of Zheen Chin https://www.artstation.com/artwork/4l2v2
just a few of brush and a lot of fun,
soon a texture version,
Really Reeeeaaally sweet stuff Diego.
Love the gritty texturing work !
I’m loving this sculpt. One of my favs on here for a while.
Thank you guys,