Anyone know why zproject mesh details in zb4 isnt working?
Are you saying Project All is not working? It is working fine on all of my systems.
Paul
Hi Gabo,
I was talking about the zproject brush to transfer depth information.It worked in versions 3 and 3.1 but it wont in 3.5 or 4.
I was wondering If something had changed that Im not aware of…
Thanks cal.
Hey Cal
If you have the texture or sculpt in line with you want to project then the brush will work. Right now the only thing that is not working with the ZProject brush is using the action line to define the areas.
Maybe Spotlight will be able to solve your issue as well.
Can you give me a description of what you are exactly trying to do and I may have a workflow for you.
Paul
Hey Paul,
Yes the action line…That’s how I used to work it so I’ll try your suggestions and let you know how I get on.
Thanks very much for your help,you should be on a premium number !
Have a good weekend,
cal
Hello Community
Nice. I think rigging in Zbrush is not as popular as other features but i love it. I just miss the ability to draw weights with masks… If you havent i recommend that you try to delete some connecting zspheres in places where you dont need them. Rotating the neck and soem other things become a lot better and the rig doesnt look so complicated… It actually changes how the rig behave.
Great demo.Thank You
.I’m not an animator, but you deffenitly got my interest going with your tutorial…
Amazing!!! THNX
Very interesting tutorial, can’t wait for the next ones. How does that kind of rig works with extreme movements, like raising the arms over the head, or bending the knees or elbows as much as a real body can?
Thanks for showing all this usefull tuts. ihope you will show moresmall_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
now i am wondering why this still isn’t on the frontpage top row?! … or maybe it has, but i missed it…
Thumbs up If you want the next videos…come on!!!
Thanks for showing those videos
Those rigs, can we keep the ZSphere-rig in the model and use it for animation without layers?
nice stuff paul! thanks for the tips once again!
Hell yeah.
Hey Bas
Yes you can keep the rig for animating. I will be making a part 3 & 4 that highlight this. Part 2 will be about using Transpose Master with a rig. Part 2 will be out shortly.
Paul
Hello Woody
Yes you will be able to do what you ask. If you look at my title image I am raising the arm up higher along the body but I will see about creating a video with more motion. (Which I plan to do with the next one
Part 2-4 is on there way.
Paul