Hey everyone, long time visitor, first time model poster here. My name is Pierre Thériault but i call myself Art-Machine online. I work at Ubisoft Montreal, same place as those talentd guys Lil’sister & Sebcesoir. Been playing with Zbrush for quite a while but only recently am buckling down and planning complete ‘serious’ models. Well now that the intro’s outa the way …
The first WIP I’m sharing with you is to be my take on Diabolos, one of the less classic Final Fantasy series’ summon creatures. If the lack of detailing in the following shot doesn’t make clear its WIP-ness, the lack of a head just might …
Typical red wax presentation - GO!
[attach=71576]WIPDiabolos1.jpg[/attach]
Why am I posting a headless WIP? Well since the head will be started only after the body’s done, I wouldn’t get to share this progression if i waited to have a head on it!
Anyway, so far i’ve only gone through detailing from the toe to the knee. Have a closer look. (Note the under-the-foot detail that nobody will ever see hehe.)
[attach=71577]WIPDiabolos2.jpg[/attach]
A couple design notes : Diabolos typically uses black hole, gravity & reality distorting type moves, which is why vortex shapes will be a prominent theme on this redesign. The torso which is very devoid of interest right now, actually will have quite a lot of crazy spiral shapes to come. I need to subdivide one more level to have enough rez to do that, but need to wait for a hot new PC coming later this week first
Anyway, hope youre as interested to see the results as I am! More to come later.