Diablo (Realtime)

Hi guys, here is a Blizzard’s Diablo fan art piece that ive been working on my freetime on this past weeks.
Highres entirely modeled using dynamesh in zbrush. Ingame builded in max (23k tris), baked with xnormal and preview in marmoset.
I will post more realtime and zbrush images later. Hope you like it!

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A-m-a-z-i-n-g!
Fod@

:slight_smile:

More realtime images!

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Amazing!! I like your works!!

Really… truly… amazing work. Very nicely done!

cheers

Fantastical! texture flats? Really superb =).

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Very, very nice (and faithfull to the game version) but you really should tone down the sharpen param in marmo, the face is hurting my eyes.
Besides you don’t need that much sharpen, the sculpt is tight enough :wink:

amazing work, never mind, i see you posted rest while i was writing the comment ;]
What poly count were you at ?

wicked bro

Fricken Model - Always look forward to seeing your models…

Grassetti damn it, why dont you just leave us alone. hahaha !! just kidding

Good freaking work, will marry you if you post a tute on the details.

Omg amazing!

Please tell me you have a “making of” that you’re willing to share :slight_smile:

Awesome. Top row in 3…2…1…

Thanks a lot guys! Glad you like it

Happy to know that you guys want to see a making of. I will try to put something together later this week with all the steps.

here is a video of how i created the model using dynamesh. Basically i did the same for the rest of the body than i split the model into different subtools to detail it. I will try to explain it with images.

<iframe width=“640” height=“480” src=“http://www.youtube.com/embed/2k7_ORhIQbk” frameborder=“0” allowfullscreen

Awesome work dude!! Always inspiring!

Wow that looks absolutely brilliant man, amazing modeling and texturing!

sir, u’re awesome…
the texture and the model looks great :smiley:

awesome model…top row!