ZBrushCentral

Diablo 3 - hovering Activated vessel

REALY COOL JOB congrats my friend! i realy want to see the end of this one!!!
See mine too!!!http://www.zbrushcentral.com/zbc/showthread.php?p=509360

Fantastic dude! Can not wait to see this textured and rendered. Super Clean keep it up :smiley:

Awesome detailing on the hands. I like the intricate works on the dagger also. Really cool work.:+1:

:eek: Nice to meet u tes3d )

Wonderful details…are u freelancer?

This is looking really great, some amazing detail. Keep this one going.

Really cool!! I love the details!!

thank you guys…happy you like him. i did 20mins ago a new render of him and a requested basemesh wire. got some jobs to do asap,so no time for him :frowning:

ZBC_THUMB7.jpg
[attach=116723]vessel14.jpg[/attach]
[attach=116724]wire.jpg[/attach]

Attachments

vessel14.jpg

wire.jpg

I would like to ask you, which drew a red part of the production is how out?? Your memory is how much??

[attach=116671]vessel8.jpg[/attach]

Attachments

vessel8.jpg

These are the details of your imagination or make reference to other things do??!

hey man, really nice…very inspirating :slight_smile:

PS: kolko to ma poly ? :smiley: a tie detaily by ma tiez zaujimali :wink:

great sculpting :+1:

I’m with that guy up there… how in the hell did you get all of those tiny details? What’s the density of your mesh in its current state? Are you using a bumpmap for that stuff? Would love to know more… I’ve always wanted to play with micro-details that were that fine.

I played with HD geometry a bit when Z3 first came out, but after discovering that the details I sculpted as HD were pretty much worthless since you can’t export them in any way I stopped using it.

hey guys… about your questions… its just patience and hand work…no maps etc,so everything is modelled…the model currently has about 14 mil poly… i have no insane workstation - intel quadcore @ 3.2Ghz,8GB ram and GF 7900GTO…with next character i will use camtasia and record all the modelling.

Hrm, might be the amount of ram you have… I’m currently stuck on a 32bit OS which means I only get to play around with about 6-8mil polys before I hit my ceiling.

If you record a demo next time I’m sure it would get a lot of views! I’m not sure if you’ve messed with Z3’s built in time-lapse, but it’s pretty sweet as well… only records when you move your mouse so it doesn’t drain your system resources like camtasia does.

Anyway, this is looking great… can’t wait to see the finished version.

i dont know if there is some difference in 32-64bit OS using… cause Z3 is 32 bit aplication so it uses only 3GB of ram…

My God, ah !!~~~ :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:
8G memory!!!
What is the exact details have been able to carve out a computer … all top-level configuration, cattle!

Master, I have to ask you a question, you must give me an answer.
That is what you always brush and ahpla details of the sculpture, which, like its small size, is how the get ???

Please, tell me, I would also like to make a wonderful work:o

http://www.pixologic.com/zbrush/corefeatures/

64 bit support: ZBrush takes full advantage of your 64-bit system :cool:

owww :o :o sorry :confused:

Incredible model, incredible detail, I am very keen to see it finished.

Congratulations.

visit and comment Mymodel -please-