Hi,
This project started as an ZBrush texturing exercise and ended up in this image.
Base mesh is modeled in Cinema 4D, all textures are made with ZBrush. The clothes have been rendered in Cinema whereas ZBrush’s renderer has been used for the face. I composed both renderes later in Photoshop. I also rendered multiple passes of the image to have more control over the shader properties.
[](javascript:zb_insimg(‘56034’,‘Dexter.jpg’,1,0))