ZBrushCentral

Devils Trill

Here’s my finished sculpture the Devils Trill. I’ve been working on this piece for the last 3 months on /off. I’ve learnt a lot on this piece about how I will approach surface detail and techniques that will translate well into a final bronze statue. These images serve as a previz for the final patina and texture that I hope to achieve from the casting foundry. This project is a journey into mixed media and an exploration on how we can use 3D, primarily Zbrush as a visual aid to compliment real world productions.

To keep up with my progress, please follow me on Instagram:
https://www.instagram.com/dancrosslandart/?hl=en

Devilstrill_02.jpgDevilstrill_01.jpgDevilstrill_03.jpgDevilstrill_04.jpgDevilstrill_05.jpg
32215253_419780241827915_2441184940608454656_n.jpgwip4.jpgwip3.jpg28468453_390972121375394_8120202169560340650_n.jpg28795693_392658917873381_7141513676761763755_n.jpg28471811_391382194667720_8738535599433655628_n.jpg28576228_391382138001059_4512860818616180355_n.jpg29513251_400064293799510_2577001614014993197_n.jpg28279829_388744478264825_2868362112007641781_n.jpg28576052_387899458349327_6432150722644166921_n.jpg

Attachments

Devilstrill_05.jpg

Devilstrill_04.jpg

Devilstrill_03.jpg

Devilstrill_02.jpg

Devilstrill_01.jpg

wip4.jpg

wip3.jpg

Great work : )

The Devil went down to ZBrush Central…

Thankyou Pixo for the Toprow this made my morning :+1:

…music lover! :sunglasses:

The pose and form look amazing!
How did you make the material?

@Astjid: Thanks man!
@Frenchy Pilou: Thankyou much appriciated
@EvilSmiley: He did indeed lol
@sadicus: Thanks for the kind words, the material is Blenders updated Principal shader along with maps baked from substance painter and Photoshop.
The new principal shader the easiest shader I ever used and gives you accurate results fast, I can’t see me using anything else right now its a pleasure!

Thanks

Dan