WORK IN PROGRESS:
started with some sketches and did a traditional sculpty maquette. Starting on the digital version now.
Modeling: base poly mesh in maya, taken into zbrush for muscle and form details.
Texturing: Photoshop for base color layer, then taken into zbrush for some projection painting to clean up the seams.
This is the second pass on modeling and texturing. The spec and bump pass are quick passes, which I need to go back and refine. Color pass needs some more love, but it’s getting close
crits and feedback welcomed.
jp