First I am setting up a series of stl and rlf files for doing artistic machining similar to what can be found at several 3dvector relief sites but mine are more aimed at the hotrod, motorhead, greaseball,biker, lowrider type crowd. People more like me. Most of what is available is pretty sanitized for your protection type stuff, not the kind of thing one is likely to cnc into a cam cover on a bike or into a pair of billet valve covers. That being said anything I produce from Zbrush will need to be exported as an obj (most likely) and color and texture maps are useless to me.
I was absolutely thrilled to find I could create a beautiful 3d Dia de los Muertos Sugar Skull in about 15 minutes. Attached is a picture of what I mean.
Euphoric feeling faded pretty quick as I realized that I apparently have limited chances of getting it out of Zbrush and into any other program to make it happen.
Right now I am believing that I may be able to make it happen with stencils(or would that mean pixol use and not be exportable?) or by converting the alphas to 3d. If I have to convert them to 3d is there a way to control quality and depth? When I have converted them to 3d I have gotten slop that looks like what I need created while on ludes. If I can control depth and quality please tell me how.
Are there any other ways to go about this? And if Zbrush is not the right product for it does anyone have any suggestions that will get me these results this quick but still be able to export a useful product for machining? I have Rhino, Artcam, Poser, and Mastercam and am willing to get whatever will get the job done with the least amount of time. I am a high school teacher and have an 8 year old daughter, a wife, a 2 year old grandkid, a 10 year old Labrador retriever and a few other things that all vie for my free time so summer is the only time I have for long drawn out projects.
I thank you all in advance for help, ideas, suggestions.
PS, I need some Elvis hair or a rockabilly pompadour as a 3d model any ideas on where to find or how to make one?