hi. the frog is a 100% zbrush4 model and render but a lot of work in photoshop. i didn’t know how to create a reflection in zbrush, so i just duplicated the frog upside down and rendered that out separately for comp in photoshop. is there a way to do raytraced reflections in zbrush?
great suggestions. i made some subtle changes. more dirt (3 or 4 hits on the back and a couple more on the head) and made the specular less even as well. i added a tad of reflected light on the belly.
now the eyes have me stomped. they do give away an ill conceived light source. but i’ve tried many options and haven’t been happy with them. i think i might just be willing to say that the highlights are from wet shiny stones in front of the frog giving the eyes glints. the only true light source of course is the sun behind and to the right of frame. so far, i haven’t liked the eyes with a strong reflection of the rocks and i also haven’t liked them with the highlights removed or shrunk too much.
now for the rocks! those are real. as i stated in the first post. this is a photograph made in my apartment with a zbrush frog added.
thanks for all the comments!