ZBrushCentral

Demon WIP - Modeling finished - Update 18/8/06

Here`s an update on the demon head. Pics of the entire creature coming soon.

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wow this is very cool work dude i love it.

So cool man!!!
How I would like that we collaborated again on some project!!!
I´m a big fan of you!!
Warm regards to you and Jackie.
Arturo

wow!! great!! i love your works!!
i’'m your fan!!
ps. you sculpture skills are simply amazing!!
Alex Oliver

Nice work , I also visited your website , nice sculptures!

I agree with you that the “maquette sculpture” is just about dead. I have not sculpted a clay maquette in a couple years now ( thanks Zbrush!)

javierloredo As for the make-up on the Hills have eyes… I did all those designs and application…(sigh) not my best work…
no time, no money…you know the story!( Or, you will)
but avatarsw is spot no with his advice about the bussiness,
good luck!

Patton

Cool stuff! more, more! :slight_smile:

Cool update! I wonder how the body it’s going to look. Did you used any alphas? Projection Master or Stencils? Great stuff!

Also, thx Avatar and Patton for the advices. Very appreciated!

Patton- Great work you did with the “Hills Have Eyes” Nice character concepts! Even tho, I think a saw on the Dvd from the movie, that I think they also did some sculptures for this cocepts. Also I was reading that most of the animation studios have a sculpting division where they sculpt the concepts of the characters. I would love to work in something like that. But thx again for the advices!

Avatar- I wanted to post a picture of my last sculpture I did and maybe you can give me some critic or just what you think about it. Thx for your time!

Have a nice day!

Javier Loredo.

Wow, thanks guys! The Body of the Demon is pretty weird, as you`ll see later. I used PM to do the detailing, using a combintaion of Alphaa and freehand scultping. I really wanted to make this creature as assymetrical as possible, so the xyz mirror function was pretty much turned off for this whole piece. Time consuming!
Arturo, I hope also one day we get the chance to collaborate on something again.
Javier, maybe email me a pic of your work. Check my website for my email contact.

Thanks. J

Hey Avatar, love your work.

Checked your website last night where I discovered your self portrait… Beautiful work. I hope you dont mind but I was inspired to replicate it… stayed up til 4 in the morn working on it.

Not anywhere near the beauty of your work but I hope you like it.

[avatar2.jpg](javascript:zb_insimg(‘38460’,‘avatar2.jpg’,1,0))

cheers

I think your doing justice to his work! It needs work in the neck (not enough structure visible there) and you have some unneccessary bumps at the top of the temporalis muscles. How do you think you will do the eyelashes?

Wow, thanks for doing that! It looks great, so far. Are you going to texture it? Id love for you to send me a ztl. file of that when its done. Think you could? So you got to that stage in a few hours?! It probably took me 2 weeks to get that far in the clay! lol. Thanks again, Im flattered you`d take the time to do that. J

Your character look really cool, are the eye sockets going to be filled with shreaded skin? That might look great.

Glad you like it. The first time Ive blatently copied someones work so was a little apprihensiveto post it, so the feedback is welcome. It is scary how fast you can build sculpt stuff will ZB, but then… its no match to your work nor is it real, at least in a physical sense. Im not able to walk around it or touch it, a very different thing in the end. I love clay sculpture, and half of it is dealing with the grit and mess:)

Anyway, thanks. I might put it on a new thread so you can continue to show the progress of your work. And yeah, I can send you this model when Im done... seems only fair:)

And thanks womball. Yeah I left the neck as the original’s pose i different to my base mesh. As I rig pretty much everything I make, I left for the moment. I would do eyelashes in maya as thats the way I normally work.

Cheers

Finally done! Next I`ll attempt to paint it. I wished I could have rendered this in something other than Z brush. What do you guys recommend as a good rendering program for this type of thing? J

11.1.jpg

Attachments

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17.1.jpg

10.2.jpg

16.1.jpg

I was not expecting this kind of body! Very cool!

I think that having a little bit more of alpha and texturing variation, will help to brake some of the areas where it looks a little bit repetitive. Maybe some of the indentations or wrinkles where there is a lot of bending and twisting, have the wrinkles deeper or more pronounced.

It’s comming out very nice! It has like a creepy statue look. hehe!

Have a good one!

Javier Loredo.

What do you find missing in the ZBrushrendering for depicting this model !

jantim

avatarsw, Very cool…
Very out of the box thinking.
I can totally see this thing moving.
It’s freaky.
What did you use for the skin.
Your own Alpha?
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

hey i really love that concept very organic could you please post your render srtting there very good for zbrush thanks cant wait to see the finished product!!!

very cool, keep us updated

Glad you liked it. I used some of the Alphas from Aaron simms dvd. The render used Kris Kostas clay shader plug in. I also did a tiny bit of post work in PS.
As far as the Z brush render goes, I think it looks ok, but just seeing the renders some of you guys get out of other applications, they look so good. Especially "Maddams" renders. They look like real clay! Id like to get that kind of look for this piece. Any suggesttions? J