This is part of a work in progress. Just started into the detailing. I`ll post more of the entire creature as it progresses. J
Jamie,
This looks great!
Beautiful texture and a creepy image!
GOOD JOB JAMIE!
~BW
Hey, thanks Brian! It is a pretty creepy looking creature, wait till you see the rest of it! J
Wow! Very cool idea! It looks kinda like it’s cover by a layer of skin. Did you use any kind of alphas for those small details?
I also checked your website and I was amazed with the work produced in that studio. Im a very into sculpting too and I would love to have a studio just for sculpting. Im a currently an animation student here in Tampa, Florida. Im focusing more into character modeling and sculpting maquettes for concept chracters. I also like a lot make-up effects.(Like the ones for the movie “The Hills have eyes”)
Any kind of advice you as a professional in this industry on how to approach this kind of career?
Thx for your time. Have a good one!
Javier Loredo
It really depends on what you what you are good at. To get into make up FX you really need to study prosthetic scultping/design. Also a knowlege of mold making and painting will help you. Basically, the more you know the more work you will get. But be really good in at least one area. Maquettes are good, but they seem to be used less these days, with the advent of high end 3d modeling programs like Z brush. There are lots of info resources on the net and in magazines/books on makeup fx. You also need to be prepared to travel to where the work is. It tends to move around, be it LA, Canada, Europe, New Zealand, etc. These are the busy places right now for movie work. Hope this helps a little and good luck to you. J
Here`s an update on the demon head. Pics of the entire creature coming soon.
wow this is very cool work dude i love it.
So cool man!!!
How I would like that we collaborated again on some project!!!
I´m a big fan of you!!
Warm regards to you and Jackie.
Arturo
wow!! great!! i love your works!!
i’'m your fan!!
ps. you sculpture skills are simply amazing!!
Alex Oliver
Nice work , I also visited your website , nice sculptures!
I agree with you that the “maquette sculpture” is just about dead. I have not sculpted a clay maquette in a couple years now ( thanks Zbrush!)
javierloredo As for the make-up on the Hills have eyes… I did all those designs and application…(sigh) not my best work…
no time, no money…you know the story!( Or, you will)
but avatarsw is spot no with his advice about the bussiness,
good luck!
Patton
Cool stuff! more, more!
Cool update! I wonder how the body it’s going to look. Did you used any alphas? Projection Master or Stencils? Great stuff!
Also, thx Avatar and Patton for the advices. Very appreciated!
Patton- Great work you did with the “Hills Have Eyes” Nice character concepts! Even tho, I think a saw on the Dvd from the movie, that I think they also did some sculptures for this cocepts. Also I was reading that most of the animation studios have a sculpting division where they sculpt the concepts of the characters. I would love to work in something like that. But thx again for the advices!
Avatar- I wanted to post a picture of my last sculpture I did and maybe you can give me some critic or just what you think about it. Thx for your time!
Have a nice day!
Javier Loredo.
Wow, thanks guys! The Body of the Demon is pretty weird, as you`ll see later. I used PM to do the detailing, using a combintaion of Alphaa and freehand scultping. I really wanted to make this creature as assymetrical as possible, so the xyz mirror function was pretty much turned off for this whole piece. Time consuming!
Arturo, I hope also one day we get the chance to collaborate on something again.
Javier, maybe email me a pic of your work. Check my website for my email contact.
Thanks. J
Hey Avatar, love your work.
Checked your website last night where I discovered your self portrait… Beautiful work. I hope you dont mind but I was inspired to replicate it… stayed up til 4 in the morn working on it.
Not anywhere near the beauty of your work but I hope you like it.
[](javascript:zb_insimg(‘38460’,‘avatar2.jpg’,1,0))
cheers
I think your doing justice to his work! It needs work in the neck (not enough structure visible there) and you have some unneccessary bumps at the top of the temporalis muscles. How do you think you will do the eyelashes?
Wow, thanks for doing that! It looks great, so far. Are you going to texture it? Id love for you to send me a ztl. file of that when its done. Think you could? So you got to that stage in a few hours?! It probably took me 2 weeks to get that far in the clay! lol. Thanks again, I
m flattered you`d take the time to do that. J
Your character look really cool, are the eye sockets going to be filled with shreaded skin? That might look great.
Glad you like it. The first time Ive blatently copied someones work so was a little apprihensiveto post it, so the feedback is welcome. It is scary how fast you can build sculpt stuff will ZB, but then… its no match to your work nor is it real, at least in a physical sense. Im not able to walk around it or touch it, a very different thing in the end. I love clay sculpture, and half of it is dealing with the grit and mess:)
And thanks womball. Yeah I left the neck as the original’s pose i different to my base mesh. As I rig pretty much everything I make, I left for the moment. I would do eyelashes in maya as thats the way I normally work.
Cheers
Finally done! Next I`ll attempt to paint it. I wished I could have rendered this in something other than Z brush. What do you guys recommend as a good rendering program for this type of thing? J
Attachments
I was not expecting this kind of body! Very cool!
I think that having a little bit more of alpha and texturing variation, will help to brake some of the areas where it looks a little bit repetitive. Maybe some of the indentations or wrinkles where there is a lot of bending and twisting, have the wrinkles deeper or more pronounced.
It’s comming out very nice! It has like a creepy statue look. hehe!
Have a good one!
Javier Loredo.