Hey people!
Here is something I made yesterday as a quick exercise. It’s a 3hr sculpt using a basehead and spent roughly an hour in post-processing. I’ll be doing more of these exercises to see what I could come up with. As a small start, here is a humanoid demon head. I was trying out some backlit conditions and painted over some hair to try and blend in the scene
The initial render is done in Marmoset toolbag
Here are some Zbrush snapshots
The composition is pretty straight forward. Each Color correction, contrast, particle, and hair group contain multiple layers to get the desired look
Hope you all like it
Checkout my artstation for my other work. - https://www.artstation.com/adiiparab