ZBrushCentral

Demon head WIP

i detailed him a second time couse i want work on face and horns as separate objects, this is the result:

WIP1.jpg

Attachments

WIP2.jpg

I really like it but I think tha the lines on the lips are few deep and too close together…I think you have to sculpt lines more deep and few close.

Anyway this really is a great sculpture !!
bye

Marco
:sunglasses: :+1:

yes the lines on the mouth seem to be similar, i have to make them another time, i also would change the alpha used for the skin, now it seems a reptile-alpha, i don’t like it so much

i think this is really better than the others! what u do u think? plz critwip4.jpg

no criticism from me…I agree with you…this one looks great.
ron

well done!!!

I like it very much expecially the detail you used to sculpt the horns !!
congrats
now the texture !!

:sunglasses: :+1:

very detailed.
i kinda liked the reptile skin under in the neck area.
excellent:+1:

i’m making some render experiments in xsi now; ii mean to model a skull helm…dunno when, but i’ll do it :slight_smile:

ok, that’s it! daemone.jpg

Great work, nice details, and overall character. :+1:

Out of curiosity, is this made from the base head that comes with XSI? I’m just wondering, cause there’s a script for 3ds max that makes something very similar, and I’ve used it before. I’m wondering how many artists use something like that, and what people’s feelings are about it.

hi bruno, nice work, it’s impressive!

nice modeling and detailing
:+1:

first thx to all :smiley:
which script are u talking about? i dunno it; anyway, yes, it’s modelled on that base mesh done in xsi

Well, the script I was talking about is for Max, it makes a head model very similar to the base model in XSI. I’ve used that script for Max a few times, and I was just wondering how you feel about using that particular head mesh. Do you run across problem areas? Do you need to change the topology at all? How do you feel about the uv’s?

well, i simply export the base mesh from xsi to zbruh, and then the detailed one back to xsi with no topology problem; the UVs are done in xsi; i prefer to map the model “by hand” so i can paint on it later in photoshop

Great model and beautiful render.

Ok, that’s what I thought. I just felt it would be looked down on for using a base mesh like that. But hey, if you can get results like this, I don’t see the problem.

It is some awesome work. :+1:

dunno if this is better, but this is a zbrush render (with some post production in photoshop); what do u think?

wip7.jpg

That’s pretty killer. I really like the details in the neck. He’s got some human qualities (the face), but he’s obviously a demon. It’s almost hard to tell whether you could trust the guy or not.

I like the eyes in your other render a little better. They stood out more. But it’s hard to complain about either render. They’re both fantastic.

hmmm thx for comment but this work doesn’t convince me yet