ZBrushCentral

Demon head WIP

Great work, nice details, and overall character. :+1:

Out of curiosity, is this made from the base head that comes with XSI? I’m just wondering, cause there’s a script for 3ds max that makes something very similar, and I’ve used it before. I’m wondering how many artists use something like that, and what people’s feelings are about it.

hi bruno, nice work, it’s impressive!

nice modeling and detailing
:+1:

first thx to all :smiley:
which script are u talking about? i dunno it; anyway, yes, it’s modelled on that base mesh done in xsi

Well, the script I was talking about is for Max, it makes a head model very similar to the base model in XSI. I’ve used that script for Max a few times, and I was just wondering how you feel about using that particular head mesh. Do you run across problem areas? Do you need to change the topology at all? How do you feel about the uv’s?

well, i simply export the base mesh from xsi to zbruh, and then the detailed one back to xsi with no topology problem; the UVs are done in xsi; i prefer to map the model “by hand” so i can paint on it later in photoshop

Great model and beautiful render.

Ok, that’s what I thought. I just felt it would be looked down on for using a base mesh like that. But hey, if you can get results like this, I don’t see the problem.

It is some awesome work. :+1:

dunno if this is better, but this is a zbrush render (with some post production in photoshop); what do u think?

wip7.jpg

That’s pretty killer. I really like the details in the neck. He’s got some human qualities (the face), but he’s obviously a demon. It’s almost hard to tell whether you could trust the guy or not.

I like the eyes in your other render a little better. They stood out more. But it’s hard to complain about either render. They’re both fantastic.

hmmm thx for comment but this work doesn’t convince me yet

I agree with Replica about the eyes…you are getting there on the convincing though…starting to come alive most definitely with each post. mmore more more…enjoying all the updates.
Ron
[email protected]

ok, i think this is the better one! this time i like it :smiley: (just testing)

Demone2.jpg

HEY MAN !!! great stuff, I lke very much the last one !!!

congrats :sunglasses: :+1:

Yeaaaahhh, that’s looking nice. Those textures are sweet by the way, did you do those in ZB, or photoshop?

all textures in zbrush (great for this purpose); just a bit of photoshop post production…but not so much

Oh, that’s something I have a lot of trouble with. I just can’t seem to get the subtle bits of detail using ZB for textures. How do you get such great color variation in the skin tone?

well, it’s rendered in xsi with three point lighting; i used a red light for the key, a cyan light for fill and white for backlight; anyway i had lot of problems in texturing with zbrush, but i think i fixed them; u can get nice detailed textures if u paint on your model piece for piece, not the whole model, just a little part of it and so on; make sure u don’t paint on borders when u are in projection master with “double sided” checked

Ah, I always go for texturing the whole thing at once. Now that I think about it, it does tend to distract me, and I end up putting color over the entire model at once, and not really concentrating on details. Thanks, I’ll remember that. :smiley:

Now if I could light worth a darn… :stuck_out_tongue:

hi all! i didn’t want to opne a thread for this, anyway there’s one of my work made with xsi, zbrush and photoshop that is currently on www.softimage.com for gallery contest :smiley: