ZBrushCentral

Demolitor (wip)

hi to all, i would like to share some images of my last charact…still a wip…
cheers front.jpg

Attachments

side.jpg

back.jpg

front.jpg

His biceps and tricep area needs to be longer. Elbows should rest on the upper crown of the hips.

Also i dont think he is buff enough hahaha!

Keep up the good work.

hi danconia thanx for comments…i agree with you for the tricps…here one more up…
ScreenHunter_01 Aug. 20 13.12.jpg

good start mrc_o i look forward to see the rest

hi remib, a little up, adding some details… front.jpg

…this is a mentalray render in maya with no text… demolitor300.jpg

…this is withthe color text…
cheers

wow those arms look so much better. good job. Post more

coool ! :+1:

its getting better and better with every update . The render looks really cool .

Are u using dispacments and normal maps or it thie hirez model in Maya ?

If displacements , can you share ure surface approx settings . The details have come out really nice and crisp

great work! keep it up man :slight_smile: I love the character!

thanks danconia and vexnona very appy you like it!
Hasnz, yes i used the displacement map but with a different metod (faster rendering!) and the quality is sometimes even better!
…i just converted my displacement map from zbrsuh in rgb in ps and i used it as a bump for mental ray. For this model i use 2 different maps to get better details…
cheers

close_grey.jpg

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