ZBrushCentral

Delta Force

Hey All,
This character was built in Maya, sculpted and posed in Mudbox/Zbrush and painted in photoshop.

Delta.jpg

Fantastic work! Great colours. And I really love the ground.
May I ask for some close-ups and some Zbrush screenshots (unpainted version). Please. :slight_smile:

yep thats very good.:):).More shots plz:).

Good sculpt, great textures.

-Dustin

Awesome Work! More Pics please

looks pretty good man, the only crit i have is that the folds look a little too hard edged.

It’s so nice…I love it.:+1:

Hey All
Thanks for your kind words and critique. As requested, here are some more pics…

To elaborate a bit on my pipeline: I used Maya to build the base mesh. Roadkill to lay out UV’s. I sculpted and posed most of this character in zbrush. Poly painted and generated normal maps in Mudbox 09. generated AO maps in Xnormal and brought back in to maya for rendering in Mental Ray.

Oh and I AM looking for work!!!

[attach=135732]DeltaHead.jpg[/attach]

[attach=135731]Delta-Gray.jpg[/attach]

Attachments

Delta-Gray.jpg

DeltaHead.jpg

Yea man im diggin the colors, and the background too, I don’t know why, but this guy looks like he could be the cocky type with a cigerette in his mouth :smiley:

This is awesome, any chance of posting up a low poly wireframe of the base mesh?