ZBrushCentral

Deleting the unmasked

I’m trying to do the vase video example, but to normal map, the problem is, is when you extract the selected mask and delete the old mesh (leaving the lid we wanted to cut out behind) it gets rid of all the lower geometry levels. If you take it down to the lowest level before extraction, it louses all it’s high geometry detail. How can I cut something out, or delete something using a mask, and keep the geometry details?

Store a morph target at the highest level before you delete the polys from the lowest level.

Alternatively, make a clone of the model and append that to the original as a subtool. With the cloned version, go to level 1 and delete the polys. Then return to the highest level and use Project All to copy the details from the original.

When I extract the mesh it louses the Morph Target, so I can’t just extract it on the lowest level, go up a few, and restore the morph target. I really want to be able to have an object that’s not just closed. How can I keep the low and high geometry detail?