ZBrushCentral

deleting scultping in hd

IS IT POSSIBLE TO GET RID OF SCULPTING HD i started modeling a model in z brush and i didn’t unwrap it i like the hd detail but i want to either export and create a uv then import it back or just get rid of the hd.

how can i get rid of the hd sculpting or at least make it where i can import it back into z brush

just clone it

EXACTLY HOW DO I CLONE IT, i tried and all i did was make a copy of the object but it still had the hd geometry on it.

are you selecting the cloned tool? for me cloning works, try it with the default sphere as a test.

yes i selected me tool then hit the clone button then selected the new tool. it said the name of my file but had #1 next to the name. bu it was an exact copy of the original with the hd geometry features.

okay sorry it always worked for me.
using the forum search function i found this thread:
http://www.zbrushcentral.com/showthread.php?t=46899

which says:

Use SubTool Master to duplicate the model. The duplicate will not have HD Geometry.