ZBrushCentral

Deleting lower subD with HD geometry?

Hi all,
I’m pretty new to using HD geometry so I’m trying to bring it into my workflow. Normally when I finish a sculpt and I’m exporting the maps, I export a displacement, normal and bump map. The way I generate the bump map is really just creating a displacement map but having it look at only the higher subD levels after deleting the lower levels. Using HD geometry, it greys out ‘delete lower’ and ‘delete higher’. I know that when you create a normal or displacement map, it includes the HD details, but its kind of nice being able to zone in what details you want.
Is there a work around for this or a different technique?
Thanks in advance!

If you clone the subtool, it keeps the Geometry HD info, but removes the geometry HD subdivisions. This allows you to delete higher or lower levels of divisions in the Geometry palette. You can then insert it back in, or create a new tool this way. Maybe a little slow if you have a lot of subtools with geometry HD subdivisions, but it’d work.

Hello AA-ron and Drakaran. I´m at the same point like AA-ron and i
would like to separate the HD displacement creation and the “base” displacement creation into two separate “passes”.

Just to have more control of the basic shape and then adding the HD displace as a bump information.

I know how to clone a subtool but the problem is still there:

i´d like to create a displacement map from the highest subD level to the HD geometry.

and another from the lowest subd level to the highest (without hd information)

if i´do the “clone way” the effect of the both created displacement/bump maps would add their effect on top of each other :confused:

Could you please help me in this issue ?

When i clone the subtool the HD Levels are gone but there´s no HD information in
it anymore.

Drakaran: are you shure that your model with this workflow still has the HD info in it ? i didn´t get that working. HD info is simply gone. also the hd layers

Thanks in advance

Yours Ollie