Hi, I’m trying to retopo a model, and I need to cut out a ton of edge loops. Unfortunately, the model is very complicated (multiple tentacles), making it nearly impossible to navigate around to do so. Is there a way to remove edge loops inside ZBrush? If not, is there a way to do this in 3ds or blender? I know that in 3ds you can select and remove edge loops, but I need to remove the vertices involved also, and I can’t find a way to convert an edge selection to a vertex selection. Ironically, blender CAN convert an edge selection to vertex selection, but has no method of removing vertices without creating holes (3ds can remove vertices, then connect the surrounding vertices to maintain your edge flow and keep out holes).
Any help is greatly appreciated!!
