Hi forum, I’m new here as well as new to ZBrush, so bare with me…
I never modeled before, as I find 3D programs to be daunting. But ZBrush is actually somewhat close to sculpting IRL (which I’m used to), so even though it’s not exactly compareable to what can be seen in these forums, I was able to produce a fairly ok-ish model of the Great Goblin (from the Hobbit movie) meant for a mod of a Lord of the Rings RTS game. Now, the problem is just that somwehere along the way, I pressed the “Freeze SubDivision Levels” function. And now that the model is done, I can’t “unfreeze” as the mesh from the model’s history comes back and ruins the model. I suspect this hidden cashe mesh is the reason that when I try to UV map the model… the map comes back with 760 (!) islands and looks like the remains of a car crash…
Does anyone know, how to delete SubDivision history without having to first “unfreeze” (which brings back the unwanted mesh).