I’m coming from effects and animation and decided to dip my toes into modelling. So far it’s been a pleasure, but there is one thing I cannot figure out even after days (no joke) of internet research:
How do you merge multiple subtools so that you get one unitary mesh with NO hidden or overlapping geometry.
Let me give an example:
Let’s say you have a character that has his skin, a shirt on top… and on top of that shirt a coat.
Each is a subtool.
How do I merge the subtools so that I get ONLY the outer skin, with all the hidden geometry deleted?
Some say to dynamesh - BUT this is problematic because even at max setting I get artifacts and lose fine detail.
If I close holes, is there a way to delete everything inside the outer skin?
The only solutions I’ve found online result in artifacts and a loss of detail.
Thank you for any help!