I’m currently making a character that contains multiple subtools for cloth, body, etc. Now I want to make it a new tool that only has the visible parts of each subtool. That means, if the character wears a shirt, all body polygons beyond it should get deleted because they aren’t visible from any view. Is it possible to do that?
Its probably best to just manually mask all the covered up parts, inverse, hide part, then go to Tool>Geometry>DelHidden.
I suppose it also possible to tinker with “mask by ambient occlusion” and get some mask of the covered areas too. I have never tried it tho. Still probably faster to do it manually.