Hey all,
This is more of a not-setting-things-up-properly problem than anything else. Im working on a sculpt all in ZB and it hasnt been unwrapped yet. Basically Im trying to break apart my model a bit so that I can have seperate uv’s for higher resolution on certain objects. My process has been, clone the tool, hide what I dont want, delete hidden, append the cloned tool, delete the opposite so that I have the same sculpt, just broken up into 2 subtools.
All of that worked perfectly except after it re-subdivides the geometry, I lose a lot of my fine details in my higher subdivisions. The subdivision levels are still there, it just looks like a smooth operation went over the sculpt.
Any ideas as how to delete geometry without losing details?