Hey guys,
Okay, so I’m trying to take my detailing and texturing to the next level, and I have some questions that hopefully you guys can shed some light on.
Firstly, I’m trying to sculpt slight surface detail onto an object, in this case a stone pillar. I’ve found an alpha that will give me the result I’m after, but drag rectangle strokes are too harsh and as such I’ve been using dots. However, the surface of the object ends up looking very soft due to the increases in z-add. Would I be right in using a morph target of the (unaltered) object before sculpting to ensure that the details remain at a constant depth? I just want to avoid that blobby, ‘clay’ look that results from too much variation in the depth of the surface caused by adding detail.
Secondly, I’m trying to recreate a stone wall effect, and I’d like to combine a diffuse texture prepared in Photoshop with sculpting in ZBrush. Would I be correct in preparing the texture (in this case, stone slabs) in Photoshop, then applying that to the object in ZBrush before sculpting out individual rocks / slabs? I’ve not done this before, and obviously I need to see which parts of the surface require more detail than others, and this is the only way I can think of to do this.
Sorry for the wall 'o text, and thanks in advance for any pointers.