Hi zfriends,
I supose there is no possible to create this type of scales or hexagon ‘cells’ textures (see attached image) using a procedural algorith using zbrush.
Anybody know if its possible to use a method to project alphas (seamless) using a brush… or any trick to repeat the texture uniformly.
Using the typical alpha projection DragRec manually is so hard to weld the scales properly.
Many thanks
Victor Marin
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