ZBrushCentral

Deformation map query.

Hello there.

I am in the process of making my first animation-ready character and I am trying to translate some high resolution detail from zbrush onto my low polly mesh in 3Ds Max. I am using AUVTiles in the UV Map roll out.

here is the high rez model with some detailing in zbrush

Gunther2.0.jpg

I’m not sure why the defomation information isn’t carrying over at all. The polypaint information seems to carry over just fine.

Thanks for your help in advance :slight_smile:

Attachments

problem.jpg

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