Ultimative workflow zbrush -> 3d studio max ! Hi Guys, it seems a big deal to understand the ultimative workflow for creating zbrush projects and ANIMATe them in 3d studio max.
What do U think is the best workflow…
I usally beginn with:
1.)zsphere
2.) dynamesh the result
3.) whenn the end product is done clone it…Zremesh the clone to a low poly object…
4.) Reproject details to zremeshed 3-5 times subdividing the low poly ( it seems that only in this way UV-unwrap works …hig poly is crashing for me)
5.) save polypaintings
… and now ??? how are U guys going on for animation projects? I tryed to understand for a solution with many tutorials …but I did not get good results fot a low poly object in max ( that can be animated) …where in the same time maybe I use on it diplacement ??? or normal maps???
can some body help …if u could give detailed infos it would be amazing… thanks:)
