Hi guys,
I’d like to ask you, about Decimating model with Decimation Master and then Remeshing it with ZRemesher.
I have a very small gaming studio, and we try to use ZBrush in our pipeline, but here are the glitches:
- We can decimate model with decimation master and yes, it does give good results. Very good I even say - that is number of polygons is substantially reduced and model looks good.
- If we now try to use ZRemesher on that model, we are going back to square one, which means that model is remeshed but the number of polygons increases drastically, sometimes more than the original model had.
If anyone could help me with that problem, that is how to decimate model and then use ZRemesher on it and still keep number of polygons low, I’d be really grateful.
Thank you.
