ZBrushCentral

Decimation Master , ZRemesher workflow

Hi guys,
I’d like to ask you, about Decimating model with Decimation Master and then Remeshing it with ZRemesher.
I have a very small gaming studio, and we try to use ZBrush in our pipeline, but here are the glitches:

  1. We can decimate model with decimation master and yes, it does give good results. Very good I even say - that is number of polygons is substantially reduced and model looks good.
  2. If we now try to use ZRemesher on that model, we are going back to square one, which means that model is remeshed but the number of polygons increases drastically, sometimes more than the original model had.

If anyone could help me with that problem, that is how to decimate model and then use ZRemesher on it and still keep number of polygons low, I’d be really grateful.

Thank you.

zremesher works separate from decimation master. whether you decimate it or not, still zremesher will give you results according to it’s settings. you have to explore zremesher further.

if you want to make a very low poly version of the high poly version using zremesher.

make a duplicate of the high poly mesh.
zremesh the duplicate with zremesher’s poly count setting as low as it can go. even try turning off “adaptive”. do that until you have a poly count you are happy with while still keeping just the general overall shape.

then subdivide the mesh until the poly count is about the same as the original. then project the detail from the original to the duplicate, you can do that in the subtool palette using the “project all” settings.
after you have projected the details onto the duplicate, bring the subdivision levels down to one and you have your low poly version.

you going to have to play around and fiddle with settings all along the steps outlined and do some touching up afterward to achieve good results.

Hi, thanks for your help.
Will play :wink: