ZBrushCentral

Decimation master/Qremesher Any way to get them to do lower than poly counts?

I wanted to create some very low poly items to tinker with the new curve insert brush tools, but qremesher and decimation master have high limits to what they can produce.

Is there any way to get them to decimate/remesh down to 10 or 20 polys?

I wanted to create some simple shapes, and assemble them together for a final curve insert brush.

I tried setting on like .1 and .01, but I think they require whole intergers.
(At least from the results, they don’t respect anything less than <1.)

they don’t go any lower.
why not just use default primitives and lower their values so you can get down to such a low polygon count?
Their values are stored in tool.initialize in case you didn’t know.

If you’re aiming for that low of a polygon count, you might be better off just retopologizing the mesh manually. Even using the old zspheres method, at that low of a range I imagine it would still be done quicker than waiting for DM/qR to finish calculating things.

Depending on the shape, you may be able to get away with using Dynamesh as well. It’s based on the scale of the model, so if you scale the size down first, you’ll wind up with a low polygon count on the result. Then just scale it back up or unify it.

Go to 1 with qremesher, then keep using it on half and it reduces further and further.

Thanks for that advise, Gordon! I’ll try it.