So I’m using Decimation Master in ZB4 and have obtained some weird results as you can see below. This tool is comprised of four sub-tools which were all created using the Shadowbox and extensive use of the new Clipping brushes afterward.
When decimating the tool it at first looked fine (with a front-on view) but then when I turned it I saw some weird geometry “left-overs” sticking out. I’m thinking that because the clipping brushed don’t actually remove polygons is it possible that the decimation somehow “misses” the geometry to produce these errors? I have no idea, since I just don’t know enough about the programme to do anything but guess.
It made little difference on the amount of decimating I used or whether I did one or all subtools - the amount of odd geometry changed was the only difference.
Just wondering if anyone else has experienced anything like this or have a solution?
G
