when i import a decimated mesh from maya it turns out strange (maya shows many of the triangles of the mesh transparent) in the viewport as shown in the image here. this decimated model is 578k faces

it renders out okay, but i want to know if anyone knows how to fix this or has had this problem? thanks 

its not a shader problem or normals problem, they’re fine. this model has clothes which i also decimated but they are at a lower amount of polys and they are fine with the same shader and theres no problems. this only happens with decimated models that are around 150-200k or more, quite strange >_<