Howdy. I noticed some differences between with mesh that was decimated with decimation master in ZB 3.5 and 4. The attached image shows the issue but, it seems DM in ZB 4 doesn’t do as good a job with ordering and rotating triangles as it does in 3.5. Other artists I work with noticed the same issue. I searched around to see if anyone else had the same issue but, couldn’t find anything so, I thought I’d post here to see if I’m not alone. I may post a bug about too.
Thanks.
