Hey guys.
So I just got done modeling my first character in zbrush (4R2). In the end it topped out at like 21 mil points with 80 subtools. My next step was to decimate it so that I could bring it into Maya but I keep running into problems.
First error I got was that I would click pre-process all and it would say that I have duplicated named subtools. Which is not true. But then I just decided I would merge them all together with SubTool Master and then preprocess it.
This brings me to the next error. Everything seems to go fine until it says “computing mesh” or something like that. A little ways into that it gives me a pop up from Windows say that “DecimationMasterApp64.exe has stopped working”.
I have tried only processing parts but I still get the same issues.
Can anyone help me!?
Thanks!
Talbot
