Hello:
I tryed to decimate a model that have a texture applied by texture map and change the values of UVMAP ( HREPEAT- VREPEAT), after that export.import it and try to decimate it. the problem is where i apply the uvmap , this not decimate well , all is distort and the surface not appears correctly.
i tryed to keep uvs in decimation master but only good results in values of 80% but this is a heavy mesh.
What i doing wrong?
thanks very much.