I have a similar problem to that asked here in this thread http://www.zbrushcentral.com/showthread.php?163453-Help-PolyPaint-to-Texture-workflow-Answered&highlight=decimation+poly+paint
However, although I was already using this workflow sucessfully with previous models I now find myself with a problem. I have a sculpt that is essentially a thick flag shape. Onto this I have painted a detailed flag using Spotlight. Now wishing to 3D Print this I have to export a model with fewer polygons. My normal workflow as shown in the previous thread does not work on this scuplt because upon decimating it both sides of the flag get some crazy shaped polys MUCH larger than all others. When exporting the model the texture becomes all warped and twisted on those two faces (which can be seen immediatly upon decimation). I should point out that other parts of the scuplt that are rounded and organic shaped decimate just fine and the texture is good.
I have tried masking the faces prior to decimating but this does nothing at all, as if the masking wasn’t even there.
Has anyone had similar issues with decimating large, flat surfaces? Know of a workaround?
I CAN work round this by projecting the high-poly tool onto a sub-tool that is at the max size for printing without using any decimating but this is not an ideal solution and the texture is not as nice.
Glenn
