ZBrushCentral

Decimating 24 mils of Active Points?

Guys, I have a model which has 24 millions of Active points. Tried to decimate but it’s almost 45 minutes passed and it’s still “analysing”… is there any other way to reduce the polycount?

What are your computer specs? How much RAM do you have?

Does your model consist of many subtools that you are trying to decimate all at the same time? If so, it might be better to decimate one subtool at a time instead of the whole thing.

No, it’s one tool… 24 mils

The problem is I have detailed polypaint which I want to export on highest level of detalisation so my polypaint texture won’t look aliased and jaggy. Bu zbrush crashes not allowing me to do so. So I have to roll back 1 step losing resolution and then export. But it’s not a solution. I got ugly jaggy edges.